Rotting vestments hang across the withered flesh of this walking corpse. Its mouth hangs open in a silent scream and its eyes glow with an unholy light.

Level 6 Solo Controller

Medium Natural Humanoid (Undead)
XP 1,250
Initiative +5 ♦ Senses Perception +4
HP 173; Bloodied 87
AC 23; Fortitude 19, Reflex 20, Will 22
Saves +5
Resists 10 Necrotic
Speed 6
Action Points 2
Raking Claws (Standard, Necrotic, At-Will) ♦ Melee
Attack: +12 vs. AC
Hit: 1d8+4 necrotic damage, and the target is dazed.
Twin Claws (Standard, Necrotic, At-Will) ♦ Melee
Make 2 Raking Claw attacks
Grave Reach (Standard, Necrotic, At-Will) ♦ Ranged
Attack: Ranged 5 (one creature); +9 vs. Reflex
Hit: 1d8+3 necrotic damage and the target slides 2 squares and is immobilized until the end of the Heucuva's next turn.
Forbidding Darkness (Standard, Necrotic, At-Will) ♦ Ranged
Attack: Ranged 10 (one target; +9 vs. Will
Hit: 1d10+3 necrotic damage and the Heucuva gains combat advantage against the target until the end of the it's next turn.
Dominating Gaze (Minor, At-Will) ♦ Ranged
Attack: Ranged 5 (one target); +9 vs. Will
Hit: Target dominated (save ends, -2 penalty).
Aftereffect: Dazed (save ends)
(Only one creature may be dominated at a time)
Desecrated Ground (Minor, Recharge 5, 6, At-Will) ♦ Necrotic, Zone
Attack: Close burst 1, +9 vs. Fortitude
Hit: 1d6+3 necrotic damage and the target is slowed (save ends).
Until end of encounter, enemies starting turn in zone take 1d6+3 necrotic damage. Allies starting turn in zone heal 4hp. Only one zone is allowed at a time.
Alignment Evil ♦ Languages Common
Skills Perception +4
Str 6 (+1) Dex 20 (+8) Wis 3 (-1)
Con 17 (+6) Int 11 (+3) Cha 19 (+7)
Equipment None


Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. In unlife, they hate and seek to destroy those pious souls who keep their vows. Although easily mistaken for zombies or even skeletons, huecuvas have a spark of intelligence that makes them cunning and deceptive foes. Often huecuvas use disguise self to appear as non-threatening figures, so as to get close to their enemies before lashing out.

Most huecuvas remember little of their former lives except for the blasphemy that led them to their cursed fates. They often find the ruins of old temples, where they rage against or seek hopeless absolution from the deities who so afflicted them. Huecuvas sometimes work in concert with other undead creatures that share the same area. Powerful undead, such as liches or vampires, might recruit huecuvas to help protect them from clerics.


The Masks of Vyn Morrad Asmeran