The Masks of Vyn Morrad
Rotting vestments hang across the withered flesh of this walking corpse. Its mouth hangs open in a silent scream and its eyes glow with an unholy light.
HP 173; Bloodied 87
AC 23; Fortitude 19, Reflex 20, Will 22
Resists 10 Necrotic
Action Points 2
Hit: 1d8+4 necrotic damage, and the target is dazed.
Hit: 1d8+3 necrotic damage and the target slides 2 squares and is immobilized until the end of the Heucuva's next turn.
Hit: 1d10+3 necrotic damage and the Heucuva gains combat advantage against the target until the end of the it's next turn.
Hit: Target dominated (save ends, -2 penalty).
Aftereffect: Dazed (save ends)
(Only one creature may be dominated at a time)
Hit: 1d6+3 necrotic damage and the target is slowed (save ends).
Until end of encounter, enemies starting turn in zone take 1d6+3 necrotic damage. Allies starting turn in zone heal 4hp. Only one zone is allowed at a time.
Skills Perception +4
|Str 6 (+1)||Dex 20 (+8)||Wis 3 (-1)|
|Con 17 (+6)||Int 11 (+3)||Cha 19 (+7)|
Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. In unlife, they hate and seek to destroy those pious souls who keep their vows. Although easily mistaken for zombies or even skeletons, huecuvas have a spark of intelligence that makes them cunning and deceptive foes. Often huecuvas use disguise self to appear as non-threatening figures, so as to get close to their enemies before lashing out.
Most huecuvas remember little of their former lives except for the blasphemy that led them to their cursed fates. They often find the ruins of old temples, where they rage against or seek hopeless absolution from the deities who so afflicted them. Huecuvas sometimes work in concert with other undead creatures that share the same area. Powerful undead, such as liches or vampires, might recruit huecuvas to help protect them from clerics.